The most anticipated VR/AR conference of 2017

May 1-2, 2017 - Loews Hollywood Hotel

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The definitive event for innovators in VR/AR

Virtual and Augmented Reality have captured the imaginations of millions around the world. If you are passionate about creating games, films, ads, art, journalism and more with these cutting-edge technologies, then join us at the Vision 2017 Virtual and Augmented Reality Summit.

The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity.

The 2016 Vision Summit was a solid-success. This year's conference promises to deliver even more creative, technical and business insights from some of the best minds in VR/AR. Don't miss out! Get your ticket soon, and keep up with the latest Vision Summit developments by subscribing to our newsletter.

Keynote speakers

John Riccitiello, CEO, Unity Technologies

John Riccitiello

CEO

Unity Technologies

Rachel Franklin, Head of Social VR, Facebook

Rachel Franklin

Head of Social VR

Facebook

Richard Dawkins, Evolutionary Biologist

Richard Dawkins

Evolutionary Biologist and Author

Sol Rogers, CEO, Founder, REWIND

Sol Rogers

CEO, Founder

REWIND

Schedule

2 days packed with high quality content.

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10:00 AM - 11:30 AM

Vision Summit 2017 Opening Keynote

Located in the Dolby Ballroom on the 5th level.

2:00 PM - 2:30 PM

Social Impact and VR

Nonny De La Peña - Emblematic Group

2:30 PM - 3:15 PM

Afternoon Break

Grab a snack on the Loews Hotel Dolby Patio.

2:45 PM - 3:15 PM

Where's My Business Model? How award-winning content can make money without selling its soul

VR is a dream come true for artists and content creators but the model for recouping the investment is not yet defined. Learn how Oscar-nominated VR projects can drive advertising without selling out.

Rori DuBoff - Accenture Interactive
Maria Essig - Google
Devi Kolli - AiSolve Limited
Dario Raciti - OMD
Nanea Reeves - TRIPP
Julie Shumaker - Unity Technologies

3:15 PM - 3:30 PM

Break

3:30 PM - 4:15 PM

Big AR Talk: Three Innovators Discuss Unlocking AR's Potential

CastAR, Avegant, and Bent Image Labs all have different approaches to powering the AR ecosystem. Come hear more about their perspectives on unleashing AR developer creativity, the future of AR, and what makes their different approaches so special. Moderated by Jay Wright, CEO of Vuforia.

Ray Di Carlo - Bent Image Lab / youAR
Jeri Ellsworth - castAR
Dioselin Gonzalez - Unity Technologies
Edward Tang - Avegant

4:15 PM - 4:30 PM

Break

4:30 PM - 5:00 PM

Creating the Audi VR experience

Audi and strategic visualisation partners ZeroLight discuss the creation of a pioneering commercial VR experience. Topics include the market opportunity and optimisation of GPU resources to deliver a beautiful and truly compelling experience for Audi customers worldwide.

Marcus Kuehne - Audi
Chris O'Connor - ZeroLight

5:00 PM - 5:15 PM

Break

5:15 PM - 5:45 PM

Red Bull Air Race MR: How to Deploy Unity VR skills for HoloLens Development

REWIND's CEO Sol Rogers will explain how the team managed to forge a world-first immersive experience for the Red Bull Air Race using the new design principles of Mixed Reality and working with the HoloLens. Sol will discuss the unique properties of Unity which facilitated the swift development of the MR experience.

Sol Rogers - REWIND

5:45 PM - 6:00 PM

Break

6:00 PM - 6:30 PM

New from Daydream: Optimizations for humans and programs

The Daydream team at Google strives to help VR and AR developers work more efficiently, while making the apps they create more performant. In this session, weêll introduce new developer tools to reduce iteration time, share samples and plugins that make it easier to build VR apps, fast, and demo new rendering solutions to get the most out of Daydream-ready devices.

Dushan Leska - Google

2:00 PM - 2:30 PM

Capitol Hill and VR: Fireside Chat with the ESA

Clive Downie - Unity Technologies
Mike Gallagher - Entertainment Software Association (ESA)

2:30 PM - 2:45 PM

Break

2:45 PM - 3:15 PM

XR in Pop Culture

Can mainstream society embrace VR when it's so often used in dystopias? Here's a look back at how VR and AR have been represented in TV, film, literature, and other media -- from the most famous works to ones you've never heard of. Come be inspired (and amused) by how accurate some early predictions were and, most importantly, how XR in pop culture may be shaping our collective perception of its potential -- whether it's Star Trek, Silicon Valley, or Ready Player One. Know your roots!

Dioselin Gonzalez - Unity Technologies
Natalie Grant - Unity Technologies

3:15 PM - 3:30 PM

Break

3:30 PM - 4:15 PM

Samsung Innovations with Immersive Technologies

This talk will highlight some of the VR/AR work going on at Samsung Research and cover Samsungês role and support of WebVR.

Damon Hernandez - Samsung
Henry Komsky - Samsung

4:15 PM - 4:30 PM

Break

4:30 PM - 5:00 PM

How to Get the Most Out of Mobile VR in Unity

In this session, Roberto will talk about his experience in porting Unity applications to VR for the Gear VR and Daydream platforms. The talk will cover some of the best practices to improve the performance and quality of mobile VR applications: MSAA, ASTC texture compression and highly-optimized rendering techniques based on local cubemaps. The latest Unity release (5.6) can build Android applications with support from the ARM Mali Graphics Debugger to allow developers to optimize their mobile games. The new highly simplified workflow to trace OpenGL and Vulkan applications with MGD will also be presented. Lastly, Roberto will discuss the most relevant benefits expected from Vulkan in VR.

Roberto Lopez Mendez - ARM

5:00 PM - 5:15 PM

Break

5:15 PM - 5:45 PM

Take Advantage of Immersive Presence in Mobile VR

In order for virtual reality to become ubiquitous, it must deliver on the promise of simulating physical presence in real or imagined worlds on a mobile VR platform. In this session you will learn how the combination of Leap Motion's cutting-edge hand tracking technology designed to render precise movement of users' hands and fingers and Qualcomm Technologies' positional tracking can help developers offer immersive presence in the virtual world and transform that world with one's bare hands.

Hiren Bhinde - Qualcomm
Rachel Sibley - Leap Motion

5:45 PM - 6:00 PM

Break

6:00 PM - 6:30 PM

Massive Mixed Reality - Leveraging large 3D models with mobile XR

Many companies have existing 3D assets and want to leverage those CAD/CAM, editorial and other 3D models also in interactive immersive scenarios. But rendering those complex models in real-time poses an interesting challenge with mobile VR/AR/MR development and devices like HoloLens which have limited computing power. How can those insanely large polygonal models be optimized to fit into the rendering budget of a mobile device? In this session Rene Schulte will answer that question and provides best practices. He and his team is working with the HoloLens since 2015 with many clients that faced similar challenges. Rene distilled 3 key approaches and will demonstrate them also with Mixed Reality live demos on-stage.

Rene Schulte - Valorem

2:00 PM - 2:30 PM

Making Magic Across Both the Virtual and Real World at PlayStation

PlayStation’s Magic Lab is a research group that looks to the future and explores a variety of innovative entertainment experiences through technology, including VR. We choose Unity for many of our prototypes, often using it in novel ways. For instance, support for PlayStation VR in Unity was born in Magic Lab so that we could explore different experiences and interactions in virtual worlds; from standing on the surface of Mars, to controlling a virtual humanoid robot on the International Space Station, to navigation techniques, and most recently to exploration of believable virtual characters. As we continue to expand our scope, we’re looking to ways to bridge the gap between the virtual and real worlds. In some cases we move completely to the real world, with AI on a PlayStation flying drones to bring a real, physical side to play.

Steven Osman - Sony

2:30 PM - 2:45 PM

Break

2:45 PM - 3:15 PM

Improving Your Applications with VRWorks and Ansel

Present VRWorks and Ansel integration into Unity. VRWorks Graphics brings a new level of visual fidelity, performance, and responsiveness to virtual reality through the following features: Multi Resolution Shading, Lens Matched Shading, Single Pass Stereo rendering and VR SLI. Attendees will learn how VRWorks features work and how they can utilize them in their Unity projects. In addition, they will also learn how to use Ansel - a revolutionary tool allowing users to capture screenshots like never before.

Bojan Skaljak - NVIDIA

3:15 PM - 3:30 PM

Break

3:30 PM - 4:15 PM

Building Cinematic VR: Timeline and Other Techniques

Sarah Stumbo - Unity Technologies
Mike Wuetherick - Unity Technologies

4:15 PM - 4:30 PM

Break

4:30 PM - 5:00 PM

Location-based VR: Creating New Entertainment

Nancy Bennett - Two Bit Circus
Ivan Blaustein - VRstudios
Eric Gradman - Two Bit Circus
David Morales - X Studios

5:00 PM - 5:15 PM

Break

5:15 PM - 5:45 PM

XR around the world snapshot

Eddie Lou - Sandman Studios
Daniel Rojas Roa - 3GO Video
Kinga Smith - Reverse Engineering Studios Inc.

5:45 PM - 6:00 PM

Break

6:00 PM - 6:30 PM

VR Production in Hollywood

Ben Grossman - Magnopus
Sol Rogers - REWIND
Eunice Shin - Manatt Digital

1:00 PM - 6:00 PM

Demo Showcase

One hour special Press Preview in the Showcase area immediately following keynote ~11:30am - 12:30pm. Open to all at 1:00pm.

9:15 AM - 9:45 AM

Mobile Immersive Computing: Today and Beyond

These are the early days of immersive computing, and the Daydream team at Google is excited by what’s on the horizon. In this talk, we'll share the lessons we've learned from working with hundreds of Daydream and Tango developers building VR and AR for everyone to help you create innovative, accessible experiences that will help build the future of mobile immersive computing.

Lulu LaMer - Google

9:45 AM - 10:00 AM

Break

10:00 AM - 10:30 AM

Building AR Apps with the Vuforia AR Starter Kit

Learn how to get started developing AR apps with Vuforia's AR Starter Kit in the Unity Asset Store. You'll see how to create experiences on objects, environments and spaces in the real world. This session will demonstrate what's possible and how to customize the scenes in the Starter Kits with your own content and app logic.

David Beard - Vuforia

10:30 AM - 10:45 AM

Break

10:45 AM - 11:15 AM

Docs and Devs: Combining Expertise to Improve Life-Saving Medical Training With VR

Experiential learning is among the best ways to practice for pediatric emergencies. However, hospitals are spending millions on expensive and inefficient mannequin-based training that does not consistently offer an authentic experience for med students and doctors, or offer convenient repeatability. Join us to hear about a groundbreaking pilot program that brought together a hospital and two unique VR and AI developer teams to deliver virtual reality training simulations for some of the most high stakes emergencies hospitals see: pediatric trauma. Learn how doctors aided in the design process to create authentic trauma room scenarios; how expert content and simulation developers crafted a VR experience that would have impact in a world where there is no room for error; and why Oculus believes in this area of VR development.

Todd Chang - Children's Hospital Los Angeles / Keck School of Medicine at the University of Southern California
Tom Dolby - AiSolve Ltd.
Shauna Heller - Clay Park VR
Rik Shorten - BioflightVR
Parisa Zaga - Oculus/Facebook

11:15 AM - 11:30 AM

Break

11:30 AM - 12:00 PM

Mixed Reality: stranger things have happened

In this talk we discuss the Hololens, Mixed Reality and the spectrum of Physical and Digital Reality. The talk will also cover how to get started developing for the Hololens on the Unity game engine by going through a strange demo.

Katherine Harris - Microsoft

1:00 PM - 1:30 PM

Sex, Violence & Propaganda: Ethical, Conundrums in VR

A provocative discussion designed to help industry professionals & enthusiasts form personal conclusions about this unregulated medium. We'll discuss content themes & ratings, to privacy & data capture, to quantitative measurements. Do creators & distributors bear a bigger moral & ethical responsibility in this, the most powerful medium ever experienced?

Gentry Lane - TDO Productions & Science

1:30 PM - 1:45 PM

Break

1:45 PM - 2:15 PM

Behind the Scenes of Zero Days VR

How do you tell a story where the lead character is code? We'll guide you through our approach to volumetric filmmmaking using DepthKit, and how we leverage Unity's game-engine technology to make virtual reality documentaries.

Yasmin Elayat - Scatter
Elie Zananiri - Scatter

2:15 PM - 2:30 PM

Break

2:30 PM - 3:00 PM

Get Ready: The Money Is Coming Everything You Need to Prepare and Get Excited for Advertising in VR

VR is getting more eyeballs and advertisers are taking notice. Learn about the evolution of ads in new platforms and how we can avoid making the same early mistakes.

Agatha Bochenek - Unity Technologies
Julie Shumaker - Unity Technologies

3:00 PM - 3:30 PM

Break

3:30 PM - 4:00 PM

Behind the VR/AR Hype: Actionable Advice Derived from Data

John Cheng - Unity Technologies
Tipatat Chennavasin - The Venture Reality Fund
Stephanie Llamas - SuperData Research
Jacob Mullins - Shasta Ventures

4:00 PM - 4:15 PM

Break

4:15 PM - 4:45 PM

Publish and Share Content on the Web with Sketchfab

This session will be a showcase of how you can easily publish, share and embed 3D and VR content on the web using Sketchfab. It will focus on bringing virtual content to a massive audience through social platforms like facebook.

Alban Denoyel - Sketchfab

9:15 AM - 9:45 AM

XR for Kids

Nick Beliaeff - Spin Master Studios
Steve Fulton - Mattel
John Keefe - Swapbots
Gordon Schenk - Vuforia, a PTC Company

9:45 AM - 10:00 AM

Break

10:00 AM - 10:30 AM

Film Festivals and VR: Sundance Institute and the Future of Interactive Media

Hear from one of the most beloved and iconic groups in film, The Sundance Institute, on how and why the film industry is embracing interactive entertainment -- as well as the biggest challenges and how we can help overcome them

Kamal Sinclair - Sundance Institute, New Frontier Program

10:30 AM - 10:45 AM

Break

10:45 AM - 11:15 AM

So you want to get into hardware dev

This talk aims to introduce developers to the mindset and resources they'll need to start creating their own custom hardware, and how to integrate their technologies into VR and AR content. Join Peter as he shares his progression from entering the industry as a virtual reality enthusiast with no prior knowledge of electronics or programming, to inventing, creating, and now bringing a commercial product to market in less than two years.

Peter S. Hollander - Talaria VR

11:15 AM - 11:30 AM

Break

11:30 AM - 12:00 PM

Vive Tracker Best Practices - how to bring real world objects into VR

Just recently introduced to the developer community, the Vive Tracker -- which enables motion tracking of objects in VR -- has already inspired a diverse range of use cases from tracking baseball bats, bringing mobile into VR, to attaching the Tracker on a camera enabling the user to take photos inside VR. As consumer VR enters its second year, developers are constantly pushing the limits of understanding for VR across in and out of home entertainment, and now they have an entirely new way to pair physical objects with the VR environment across all of SteamVR and OpenVR. This means more ways for developers to monetize their content, build unique VR experiences for third parties, and even bring hardware accessories into the VR ecosystem in retail. In this session, Vinay Narayan, Executive Director of Strategy for HTC Vive will highlight how the Vive Tracker can be used from a hardware and software perspective to improve VR experiences. The Vive Tracker enables developers to motion track objects in VR without the need for other expensive products or software.

Vinay Narayan - HTC Vive

1:00 PM - 1:30 PM

Narrative Design for XR

Danny Cannizzaro - Tender Claws
Emilie Joly - apelab
Amy Stewart - Construct Studio

1:30 PM - 1:45 PM

Break

1:45 PM - 2:15 PM

Artists and the Role of Art in an XR World

Shem Nguyen - Breachgate
Kate Parsons - FLOAT
Estella Tse -
Ben Vance - FLOAT

2:15 PM - 2:30 PM

Break

2:30 PM - 3:15 PM

Artificial Intelligence and XR

Boo Aguilar - FLAGCX/Snowcrash
Nicolas Meuleau - Unity Technologies
Adam Roth - Snowcrash

3:15 PM - 3:30 PM

Break

3:30 PM - 4:00 PM

WebVR Panel

Alban Denoyel - Sketchfab
Samantha Mathews - JanusVR
Tony Parisi - Unity Technologies
Amber Roy - Oculus

4:00 PM - 4:15 PM

Break

4:15 PM - 4:45 PM

Unity beyond Games (Architecture, Engineering & Construction)

Sanjay Mistry will moderate this panel discussion about how Games Engines (Unity) is impacting AEC.
See how Unity is being used by AECindustry professionals. As a panel we will talk about how it has overcome some of the challenges of introducing Unity to the AEC workflow. Understanding the importance of Unity at a design Architecture firm for developing VR + AR experiences.

Will Adams - Mortenson
Anupam Das -
Sanjay Mistry - VIMaec
Alan Robles - Gensler

9:15 AM - 9:45 AM

Lessons from Oculus: Overcoming VR Roadblocks

Developers have been publishing games for consumer VR devices for over a year now, and the path from concept to finished product is full of remarkable learnings. In this talk we will discuss some of the engineering and design road blocks that developers often encounter as they ramp up in VR development, as well as case studies of practical ways to overcome them. Attendees can expect insights on everything from game design to code tips to optimization strategies. Takeaway: You will learn specific differences between traditional game development and VR design and how contemporary VR developers approach some of the toughest problems.

Chris Pruett - Oculus

9:45 AM - 10:00 AM

Break

10:00 AM - 10:30 AM

Multiplayer Design in VR Gaming

Vicki Ferguson - Ubisoft
Niv Fisher - One Hamsa
Jonathan Schenker - Alvios, Inc.

10:30 AM - 10:45 AM

Break

10:45 AM - 11:15 AM

Beyond the Screen: Using the Real World as Your AR Canvas

Melissa Painter - MAP Design Lab
Luke Ritchie - Nexus Studios

11:15 AM - 11:30 AM

Break

11:30 AM - 12:00 PM

VR Journalism: 360 Storytelling and the New Era of Reporting

How and why the journalism profession is embracing VR as a new method of reporting

Ana Becker -
Ian Hamilton - UploadVR
Raj Moorjani - ABC News
Graham Sack - Chronotope Films

1:00 PM - 1:30 PM

xR Graphics in Unity: Maximizing Your Game's Potential

Graphics are an important part of the VR experience (who knew?!). The Unity xR Graphics team has been working on a performant and reliable rendering infrastructure, so developers can deliver a smooth and complete experience to their users. The Unity xR Graphics team will discuss some new rendering features and their benefits, and best practices on using these new features.

Eduardo Chaves - Unity Technologies
Rob Srinivasiah - Unity Technologies

1:30 PM - 1:45 PM

Break

1:45 PM - 2:15 PM

Architects and the Future of AR Design

Never before in the modern history of technology has the architect, the designer, been a more important part of technology's future. As Architects we have been curating and ideating on the development of 'place' for centuries -- this talk will cover how Gensler is leveraging AR in the converage of AI, the Internet of Things, and Cloud computing, and how we design places using game engine technology.

Alan Robles - Gensler

2:15 PM - 2:30 PM

Break

2:30 PM - 3:15 PM

Sense of Self: The Effects of Size, Sound, and Sight

VR is a lens used to view brand new worlds - but this lens works both ways. This series of lightning talks focuses on using the tools of the trade and turning them inward - altering perception of a user's body and identity.

Sally Kellaway - OSSIC
Andrew Maneri - Unity Technologies
Carrie Shaw - Embodied Labs

3:15 PM - 3:30 PM

Break

3:30 PM - 4:00 PM

The Definitive Guide to Mixed Reality Broadcasting

The practice of Mixed Reality broadcasting, integrating real subjects into virtual worlds, has been progressing rapidly since the launch of the current generation of virtual reality technology. You’ll learn about the history and current state of the art, options for hardware and software, utility and usage for a variety of industries, and hear our projections for the future. The session will include images, videos, and a live, on-stage demo of mixed reality configuration and compositing using a green-screen.

Ben Sheftel - Blueprint Reality Inc.
Tarrnie Williams - Blueprint Reality Inc.

4:00 PM - 4:15 PM

Break

4:15 PM - 4:45 PM

Unity + Octane: The path to holographic cinematic rendering

Overview of how the upcoming Octane and Unity integration can drive digital light field workflow across VR, XR and beyond.

Jules Urbach - OTOY, Inc.

8:30 AM - 5:00 PM

Demo Showcase

The where, when and how

Stay where the action is!

Vision VR/AR Summit will take place at Loews Hollywood Hotel, in the heart of Hollywood, CA on May 1-2, 2017. Make your reservation today by calling 1-855-563-9749 OR 1-323-491-1323 and referencing “Unity Vision Summit 2017.

If you need help or have any questions, please contact us at info@visionsummit2017.com.

News

Winners Announced for the Vision Summit VR/AR Awards!

Congratulations to all the winners of the 2017 Vision Summit VR/AR contest! See the winning projects here and watch the keynote presentation live on Facebook or on our Vision Summit YouTube channel.

Learn more here

Download the Vision Summit mobile app

Download the Vision Summit mobile app and stay up to date on the latest schedule developments, find out who is going to be in the Expo Hall and see which experiences you'll be able to get your hands on in the Demo Showcase.  Not to mention connecting with your fellow attendees!  

Download here

Speaker Highlight: Bay Raitt

Want to know more about our amazing Keynote speakers?  Check out our latest blog post on Bay Raitt, and learn more about this pioneer.   

Read on

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